Shredz64 – Pretty much done!

Stick a fork in it, it’s done. Well, the program is anyway, I still need to record button data for all of the songs. That will take me a week or so. I’m sure there are bugs in the game, I haven’t done a super in depth testing session yet. However, while having to fight 3 times tonight to reclaim 200 bytes from the heap, I realized that only having (less than) 64K to work with is kind of a blessing. It definitely prevents feature creep, which is a pet peeve of mine, even when I cause it. I was thinking of including a easy/medium/hard selection on each song, but the amount of code involved would push me waaay over, especially considering I have 7 bytes free in memory right now. Really, it comes down to if I ever want to make major additions to the game, I’ll have to take the note editor out and put it in its own executable. For now though its nice to have both the game and the editor in the same program, and until I need the space that’s how it will remain.

More updates when the note data has been recorded!

2 Responses to Shredz64 – Pretty much done!

  1. Holovicc says:

    Hello, nice work! Can you please credit the composers (including title) who made the music we can hear in the video? thanks!

  2. Toni says:

    No problem – they are mentioned in the video but the audio can be a little hard to hear at times, I apologize about that.

    The two songs played were the Legend of Zelda Overworld theme by Sascha Zeidler and Ex State of Mind by Michal Hoffmann. You can get a full list of tracks/artists in the game here:

    http://www.synthdreams.com/shredz64.php

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